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UX Research · Google UX Certificate

Fancy Bakery: A Simpler Mobile Ordering Experience

An academic Google UX Certificate case for a mobile bakery ordering app, focused on product choice, pickup or delivery, and reducing uncertainty before purchase.

Academic case · In progress Google UX Certificate UX Research
Role
UX Designer
Period
2022 (6 months)
Tools
Figma, Notion, Photoshop
Overview

Researching how people choose and buy bakery products before designing the app.

Fancy Bakery is an academic Google UX Certificate exercise for a fictional French bakery in Montevideo, with online ordering, store pickup, and home delivery.

  1. Foundational research
  2. Synthesis and problem definition
  3. Early Figma prototype
  4. UI refinement and usability testing

The scope covered foundational research, problem definition, user journeys, and an early Figma prototype. It was not a launched product and was not measured in production.

This is an unfinished academic case that will continue through a new Figma iteration, AI-assisted exploration, and real usability testing.

Context and problem

Ordering ahead could reduce waiting, but the first question was what made bakery purchases difficult.

The initial hypothesis was that product choice and waiting for service created friction.

Before designing a solution, I researched how people bought bakery products, which questions came up, and what they valued when placing an order. The challenge was to shape an experience that helped people decide, allowed them to order in advance, and clearly communicated pickup or delivery.

Research

Six remote interviews grounded the exercise in real bakery-buying habits.

6
semi-structured interviews completed
≈30 min
per foundational interview
18 to 70
participant age range
5
participants planned for usability testing

Participants lived in Montevideo and bought bakery products at least once a week. The sample was intentionally broad for an academic exercise, although it was too small to support statistical conclusions.

  • Waiting to be served at the store.
  • Difficulty choosing among several options.
  • Low visibility of healthier alternatives.
  • A need for suggestions and combinations.
  • Interest in adding drinks to an order.
Empathy map synthesizing bakery purchase behaviors, frustrations, needs and opportunities from six interviews.
01The empathy map grouped interview evidence before personas or interface decisions were created.
Synthesis

From interview notes to two user archetypes and their journeys.

I organized the research in an empathy map and translated it into personas, user stories, and journey maps. The purpose was not to create artifacts for their own sake, but to connect what people said with specific product opportunities.

Persona Carlos, created from the foundational bakery purchase research.
02Carlos represented fast selection and pickup needs.
Persona Sandra, created from the foundational bakery purchase research.
03Sandra represented different choice and ordering needs.

The journeys reinforced two critical moments: deciding what to buy and collecting the order without unnecessary waiting.

Carlos user journey map showing stages, actions, frustrations and opportunities when ordering bakery products.
04The journey connected choice, ordering, payment, and pickup into one end-to-end view.
From findings to decisions

The first product decisions responded directly to choice and waiting friction.

  • Organize the catalog through recognizable categories.
  • Add suggestions and combinations to reduce indecision.
  • Support scheduled pickup or home delivery.
  • Show order status and the selected time.
  • Treat reviews, coupons, and new products as supporting features, not the center of the flow.
Definition and prototype

A critical flow from discovery to pickup or delivery.

The main flow covered registration, product browsing, cart, pickup or delivery, and payment.

The problem definition focused on Carlos and Sandra, two archetypes representing different needs. Their stories informed paper sketches, low-fidelity wireframes, and an early Figma prototype.

Problem statement for Carlos focused on choosing and collecting a bakery order quickly.
05Carlos problem statement.
Problem statement for Sandra focused on bakery product discovery and ordering needs.
06Sandra problem statement.

The visual proposal remained at an early stage and does not represent my current UI level. That gap is part of why the case is explicitly presented as work in progress.

Validation and limitations

The study protocol was defined, but the validation loop was not completed.

I prepared an unmoderated usability study protocol for five remote participants, with planned sessions of 30 to 45 minutes. Tasks covered registration, product selection, cart, pickup scheduling, and payment.

The protocol exists, but I found no documented results proving that the study was completed. The case therefore makes no claims about measured improvements or validated outcomes.

Learnings

A useful process still needs a completed test and iteration cycle.

Reflection

Research changed the design, but the loop remained open.

This exercise helped me learn to separate assumptions from evidence and translate interviews into design decisions. It also exposes a clear limitation: a documented process loses value when the prototype, test, and iteration loop is not completed.